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Ridikylys

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Уважаемая администрация! После захождении на персонаж, меня выкидывает из игры(вовремя загрузки с персонажа в игру) подскажите пожалуйста что делать, выдаёт нижу написаную ошибку!
 
2013.4.21 00:13:37
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel® Core2 CPU 6300 @ 1.86GHz @ 1864 MHz 1022MB RAM
Video : NVIDIA GeForce 7300 GT (8558)
PosCode : LS1(273) 0:0:0 2/1 [377]

 

General protection fault!

 

History: CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package InventoryWnd) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (InventoryWnd 10264945) <- IndexToObject <- ULinkerLoad::FindExportIndex <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture L2UI.InventoryWnd.Icon_dualcap NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCItemWnd::SetDisableTex <- UItemWindowHandle::execSetDisableTex <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:2570

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Теперь у меня выбивает такую ошибку после удаления папки textures(ещё до захода в игру)

 

 

 

2013.4.21 12:19:49
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel  Intel® Core2 CPU          6300  @ 1.86GHz @ 1864 MHz 1022MB RAM
Video : NVIDIA GeForce 7300 GT (8558)
PosCode : LS1(273) 0:0:0 2/0 [377]

General protection fault!

History: UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model SkyLevel.Model29) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 34718)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model SkyLevel.Model29 34718==34718/55891 25192 27635) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level SkyLevel.myLevel 34718==34718/55891 54180 108) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel SkyLevel) <- LoadLevel <- UGameEngine::LoadMap <- MapName=SkyLevel <- UGameEngine::Init <- InitEngine
 

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сделайте полную проверку т.к. теперь ему не нравится папка maps, хотя, возможно, ему банально не хватает ресурсов ПК

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Сделал полную проверку как вы сказали. Теперь следущая ошибка:

2013.4.21 15:20:18
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel  Intel® Core2 CPU          6300  @ 1.86GHz @ 1864 MHz 1022MB RAM
Video : NVIDIA GeForce 7300 GT (8558)
PosCode : LS1(273) 0:0:0 2/1 [377]

General protection fault!

History: CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- CheckTag <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Package InventoryWnd) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (InventoryWnd 10264945) <- IndexToObject <- ULinkerLoad::FindExportIndex <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture L2UI.InventoryWnd.Icon_dualcap NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCItemWnd::SetDisableTex <- UItemWindowHandle::execSetDisableTex <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:2570, param: <- NConsoleWnd::ReceiveItemList <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 

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