2009.12.14 23:12:34
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon 64 X2 Dual Core Processor 4400+ @ -2220 MHz 2046MB RAM
Video : NVIDIA GeForce 9800 GT (7531)
PosCode : LS1(148) 0:0:0 2/1 [481]
Assertion failed: GObjAvailable.Num() && GObjAvailable.Last()==Index [File:.\UnObj.cpp] [Line: 4264]
History: UObject::StaticAllocateObject <- (AmbientSoundObject AmbientSoundObject16158) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AmbientSoundObject16158 296851) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad196 296851)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 20_21.myLevel 296851==296851/16756043 292925 15150) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- MessagePump <- MainLoop
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