2009.5.1 22:16:55
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Core2 Processor @ 2209 MHz with 1023MB RAM
Video : NVIDIA GeForce 8600 GT (8250)
PosCode : LS1:0:0:0 2/0
CreateTexture failed(D3DERR_NOTAVAILABLE).
Texture (Param:USize=128,VSize=128,NumMips=10,FirstMip=2,D3DFormat=827611204,Texture=d32c89c
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=interior_B_S.interior_B_120 SectionIndex=0 <- RenderStaticMeshLod <- StaticMesh=interior_B_S.interior_B_120 Owner=20_22.StaticMeshActor534 Instance=20_22.StaticMeshInstance11062 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
А у меня такая проблема, хз чё делать...