History: SerializeStack <- UObject::Serialize <- (StaticMeshActor 20_21.StaticMeshActor2498) <- AActor::Serialize <- LoadObject <- (StaticMeshActor 20_21.StaticMeshActor2498 12173972==12173972/16756043 12173957 157) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (15689,142600,-2193) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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