Sneuly Опубликовано 28 августа, 2022 Поделиться Опубликовано 28 августа, 2022 (изменено) So, new x1.5 is opening in less than a week, on 2nd of September. Even though English wing of the forum is not quite active, I still translated all major described features of last x1, which will pretty much stay same on the new server. If any new info is provided in near future I will include that too. Translation is not literal, but provides main idea of each point. Also there were quite few bugfixes/small changes in the end of the list which I skipped. ================================================================================================ New features compared to last year's Prime(most of the features will be installed on both servers) *All summons share same saved buffs. No longer possible to keep multiple summons with prepared buff. (There was bug/abuse when summoners could overbuff 5 different servitors(1st/2nd/3rd profession summons) with Appetite for Destruction and Spirit of Shilen for example, and swap servitors as buff timed out on each of these). *Decreased expirience penalty in PvP combat. *"Dimensional Rift" and "Delusion Chamber" are less profitable. (Players no longer can improve Rift's room difficulty twice, only one improvement is allowed.) *Labyrinth of the Abyss(group kamaloka) is working. *Some AoE spells had more targets then intended, lowered to correct values. *Warsmith's Swoop Cannon damage radius decreased from 500 to 350. *Vitality is increased for everyone who attacked raid boss, not only for the party with highest damage. *"Don't know, don't care" quest has lower chance to award with equipement. *Hellbound reputation is gained 10 times faster. *Epic raid boss Baium abilities were buffed. Players inside Baium's lair can no longer interact through wall with players who are outside. *Logged off characters inside of lair will be teleported out after delay. *Seed of Annihilation zone buffs fixed. Mages can farm one zone, archers second and melees third. Buffs are swapped randomly between zones every Monday. Epic boss Orfen reworked on all servers Level increased to 60, boss and guards are much stronger Epic zone added to lair and around it Now drops improved version of Orfen Earring: M. Def +71, MP + 46, Stun/Sleep Resistance + 25%, Stun/Sleep Atk. Rate + 25%, Heal + 10%, MP Cost -5%, Vampiric +4% Chance of drop is same, 30% Earrings dropped earlier will remain unchanged Zone restricting high level characters in "Sea of Spores". Same as around Queen Ant in Ant Nest. Spiders that were required for PK quest will be moved outside this zone. Changed epic boss respawn time on all servers Queen Ant: 1 -> 2 Orfen: 2 -> 3 Baium: 5 -> 4 Beleth: 6 -> 5 Antharas: 10 -> 8 Valakas: 10 -> 8 Orfen and Ant Queen spawn only in the evening with prior global anouncement(same as other epic bosses). ================================================================================================ Last year's x1 description (features that were changed will be underlined) *Game client is same as on other our servers, H5 based on GoD (client interface). *All rates are x1.5, Premium account 2x, no newbie runes, no recommendation bonus system(last year was x1 and 1.25x accordingly). *Vitality effect 4x less effective, +0.5x on full vitality. *Only one window allowed, you can get 2nd for 10 silver shillen coins (1 gold). Bound to hardware. *alt+B store contains only accessories. Adena, ancient adena, pets, transformation scrolls, buff scrolls are not sold. *Referral rewards - 1 gold after completing 2nd profession, 10 gold after 3rd. *Losing experience after death from npc/mobs - 10% to 2.5%, from players - 2.5% to 0.2%, depending on the level. *Private stores allowed from 15 lvl, looking for group from 10. *Manor is not working in castles without ruling clans (no manor until first sieges). *0.1% tax for selling in towns, no tax in Giran Harbor. *Payed MP regen in Giran Harbor is disabled. *Roulette is disabled. *Cursed weapons are disabled. Equipment *Completely removed Common and Shadow items. *Only Low and Middle D grade is sold in shops. *In luxury store only Low and Middle C grade is sold for crystals. SA crystals are not sold. *You can update until Top C grade at mammon, you can't change different weapon types for same grade (top C dagger to top C magic sword for example). *You need spellbooks to learn 2nd/3rd profession skills. You don't need to visit trainer for learning. *Augmented items can be dropped from PK, augmentation is removed if so. *Transformation scrolls are not sold in Ivory Tower. Books are sold. *Items are sold to npc shops for 35% of their base cost instead of 50%. *Can't unseal A grade in town. *At Aden blacksmith you can make Sword of Delusion*Sword of Delusion swords. *Anything bought in alt+B store can't be sold. Transportation *Teleports are not free for newbies. Prices are not lower at night. Ships are free. *Added ability to fly between towns on wyverns for half price or lower. *Added flying ships "Kamael - Gludin" and "Talking Island - Gludin". There is no sea ship between "Talking Island - Gludin. Quests *Players start with 5 scrolls of escape instead of 10, and without SoE to Kamael village. One SoE to Kamael village is granted for completing newbie training. *Additional rewards for newbie quests on 2, 6, 10 and 15 levels are disabled (besides soul/spirit shots). *Newbie helper buff works only until 40 level. *Removed quest for 2nd profession for 3kk. *Noblesse is not available through Territorial wars. *Added alternative quest lines for "Path To (Orc Monk, Scavenger, Artisan)" in Schuttgart. *1st profession reward unification. You always get level 20 and 75% after completing the quest. Balance *Mental resist alters chance of Cancel. *Poison is applied once in 0.66 sec, overall damage is not changed. *Debuffs have higher effectiveness against monsters. *Only improved baby pets restore mana. PVE *Added number of mobs/decreased their respawn time in lot's of locations, especially in starting ones. *Bosses change targets much less frequently, especially when target is standing still. *Some mobs are stronger, excluding bosses. *Champion mobs have higher resist to debuffs. *Harder to decrease karma by killing mobs. *High experience penalty on killing mobs lower level then yours. *Players don't drop equipment on death from mobs, PK does drop(including augmented weapons/jewelry). *Polearm weapon radius is based on weapon stats. *Monsters don't group in 1 spot near player, but randomly spread around. *Hall of the Abyss, Labyrinth of the Abyss instances are disabled. *Treasure chests spawn randomly in area with monsters(excluding instances). This year administration promised some improvements, so far only one was posted. x1.5 improvement *Players no longer can improve Rift's room difficulty twice, only one improvement is allowed. Изменено 31 августа, 2022 пользователем Sneuly admins posted new features 3 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
yatyteto Опубликовано 28 августа, 2022 Поделиться Опубликовано 28 августа, 2022 too early, sings can be changed any moments now ) 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
Sneuly Опубликовано 28 августа, 2022 Автор Поделиться Опубликовано 28 августа, 2022 As I wrote in the initial post, I will edit it in that case. Not a big deal. 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
StopGaming Опубликовано 28 августа, 2022 Поделиться Опубликовано 28 августа, 2022 Some info is not correct. Death penalties and sales tax. 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
Sneuly Опубликовано 29 августа, 2022 Автор Поделиться Опубликовано 29 августа, 2022 В 28.08.2022 в 15:35, StopGaming сказал: Some info is not correct. Death penalties and sales tax. Показать Fixed taxes, death penalty seems correct. 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
StopGaming Опубликовано 29 августа, 2022 Поделиться Опубликовано 29 августа, 2022 В 29.08.2022 в 09:01, Sneuly сказал: Fixed taxes, death penalty seems correct. Показать Death after pvp takes less than 1% fore sure. The claimed numbers are not correct. Admins decreased penalty after pvp death later, because original numbers were nonsense 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
Sneuly Опубликовано 29 августа, 2022 Автор Поделиться Опубликовано 29 августа, 2022 В 29.08.2022 в 09:29, StopGaming сказал: Death after pvp takes less than 1% fore sure. The claimed numbers are not correct. Admins decreased penalty after pvp death later, because original numbers were nonsense Показать Well my translation is based on the original post. Please provide link to new values and I will update post. 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
Sneuly Опубликовано 31 августа, 2022 Автор Поделиться Опубликовано 31 августа, 2022 Yesterday admins posted new features. I will translate it in the evening. 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
Sneuly Опубликовано 31 августа, 2022 Автор Поделиться Опубликовано 31 августа, 2022 В 31.08.2022 в 12:44, Sneuly сказал: Yesterday admins posted new features. I will translate it in the evening. Показать Done. 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
dikiy3 Опубликовано 5 сентября, 2022 Поделиться Опубликовано 5 сентября, 2022 What is the correct spawn time for all the fields RBs and is there some difference between some RBs? Thank you! 0 Цитата Ссылка на комментарий Поделиться на другие сайты Поделиться
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