History: ULevel::CompactLevelObjects <- ULevel::CleanupDestroyedLevelObject <- ULevel::CleanupDestroyed <- UMasterLevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
помогите плиз, среди примеров и первых нескольких страниц не нашол падобной