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Asterios

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  1. Памяти маловато, нун 2 гиг. Да похоже она ешшо и подсаженная. Потесть её.

    И ешо вопрос. Дрова на видео давно обновлял? Рендеринг чет здоров хромаить(

    спс за ответ

    видюху купил недавно дрова ну где то месяца 2 назад заного когда систему пуреустанавливал качнул новые

    придёться оперативки докупать?

    раньше в 2 окна играл нормально.... хз ща в 1 вылетаю через каждые 2-3 мин

  2. OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon™ 64 Processor 3200+ @ 2012 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 111480:219320:-3546 1/0 [806]

    Resource alloc failed!!(Reason=8007000E)

    History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.a_teleporter_FElf0 MeshInstance=LineageNpcs.SkeletalMeshInstance56 MeshName=LineageNPCs.a_teleporter_FElf_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    2009.12.25 00:49:48

    OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon™ 64 Processor 3200+ @ 2016 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 0:0:0 1/0 [806]

    ReadFile failed: Count=0 BufferCount=1024 Error=Nicht genügend Systemressourcen, um den angeforderten Dienst auszuführen.

    History: FL2FileDecryptArchive::FL2FileDecryptArchive <- FFileManagerWindows::CreateFileReader <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageNPC.e_patriarch_MOrc NULL) <- UObject::StaticLoadClass <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    009.12.25 00:52:08

    OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon™ 64 Processor 3200+ @ 2012 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 0:0:0 1/0 [806]

    ReadFile failed: Count=0 BufferCount=1024 Error=Nicht genügend Systemressourcen, um den angeforderten Dienst auszuführen.

    History: FL2FileDecryptArchive::FL2FileDecryptArchive <- FFileManagerWindows::CreateFileReader <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageNPC.e_patriarch_MOrc NULL) <- UObject::StaticLoadClass <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    2009.12.25 00:56:11

    OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon™ 64 Processor 3200+ @ 2012 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 111480:219320:-3546 1/0 [806]

    ReadFile failed: Count=0 BufferCount=719 Error=Nicht genügend Systemressourcen, um den angeforderten Dienst auszuführen.

    History: LoadObject <- (SkeletalMesh LineageMonsters.pet_wolf_a_m00 165734677==165734677/208501975 165734677 363402) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters.pet_wolf_a_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    2009.12.25 01:24:20

    OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon™ 64 Processor 3200+ @ 2012 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 178147:-75429:-2732 1/0 [806]

    Resource alloc failed!!(Reason=8007000E)

    History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=None MeshInstance=dropitems.SkeletalMeshInstance772 MeshName=dropitems.drop_mineral_general_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    2009.12.25 01:29:43

    OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon™ 64 Processor 3200+ @ 2012 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 178612:-75260:-2732 1/0 [806]

    Resource alloc failed!!(Reason=8007000E)

    History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Icon.etc_i.etc_gludio_fish_lure_i00 <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCGDevice::DrawTexture <- NCItemWnd::DrawItems <- NCItemWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    2009.12.25 01:32:34

    OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon™ 64 Processor 3200+ @ 2012 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 178312:-75256:-2732 1/0 [806]

    Resource alloc failed!!(Reason=8007000E)

    History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=L2_SkillTime.Rotation_Type.cooltime170 <- UCanvas::DrawTile <- UCanvas::DrawMaterial <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCGDevice::DrawTexture <- NCShortcutItemWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    2009.12.25 02:19:19

    OS : Windows XP 5.1 (Build: 2600)

    CPU : AuthenticAMD AMD Athlon 64 Processor 3200+ @ 2012 MHz 1023MB RAM

    Video : ATI Radeon HD 4600 Series (7008)

    PosCode : LS1(148) 178237:-75287:-2732 1/0 [806]

    ReadFile failed: Count=0 BufferCount=1 Error=Nicht genügend Systemressourcen, um den angeforderten Dienst auszuführen.

    History: LoadObject <- (Package FMagic.Face 43290369==43290369/55015101 43290369 1) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material FMagic.FMagic_m000_t00_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    уже очень давно

    переустанавливал, скaчивал заного апдейдился хз что делать ещё

    раньше мог в 2 окна без лагов играть ща 1 не могу....

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