History: UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model Lobby01.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad14 1409585)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model Lobby01.Model5 1409585==1409585/5150467 1357242 1624311) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level Lobby01.myLevel 1409585==1409585/5150467 880570 1387) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngin
Что делать подскажите?!