Обновил, заходит в меню выбора персонажа, а дальше..
2012.11.22 12:33:33
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD AMD Athlon Processor LE-1600 @ 2210 MHz 2047MB RAM
Video : NVIDIA GeForce 8500 GT (697)
PosCode : LS1(273) 0:0:0 1/0 [489]
General protection fault!
History: NCXMLTreeCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UILoadingState::DrawLoadingScreen <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI_ch3.QuestWnd.QUESTWNDPANEL2 NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCXMLTree::NCXMLTree <- NCXMLTreeCtrl::OnCreate <- NCWnd::SetHandle <- NCWindowBase::RegisterChildWindow <- XMLUIData::Create <- XMLTreeCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:2610, param:type=delete classID=20335 name=Rune of Experience Points 30% additionalName=5-hour limited period iconName=br_cashtex.item.br_cash_rune_of_exp_i00 description=An ancient charm endowed with mysterious symbols. When held in your inventory, increases acquired Experience Points by 30%. The timer decreases even during log-off state. Only one XP Rune can be applied at any given time regardless of additional XP Runes in ones inventory. Cannot be exchanged, dropped, or sold. itemType=5 serverID=273043533 itemNum=0 slotBitType=0 enchanted=0 blessed=0 damaged=0 equipped=0 price=0 reserved=-1 reserved64=0 defaultPrice=0 refineryOp1=0 refineryOp2=0 currentDurability=-1 currentPeriod=-70533 enchantOption1=0 enchantOption2=0 enchantOption3=0 relatedQuestCnt=0 weight=120 materialType=18 durability=-1 crystalType=0 consumeType=0 ItemSubType=33 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 IsBRPremium=0 BR_CurrentEnergy=-1 BR_MaxEnergy=-1 Order=0 Order=0 <- NConsoleWnd::UpdateInventoryItem <- TEXT("InventoryUpdatePacket") <- UNetworkHandler::Tick <- Function Name=InventoryUpdate <- UGameEngine::Tick <- UpdateWorld <- MainLoop