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SozvezdieEE

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  1. 2011.9.13 22:43:39 OS : Windows7(32) 6.1 (Build: 7600) CPU : AuthenticAMD AMD Athlon II X3 440 Processor @ 3600 MHz 3326MB RAM Video : NVIDIA GeForce GTX 460 (8026) PosCode : LS1(273) -48279:-250203:-7903 3/1 [713] General protection fault! History: FName::FName <- ANCubic::GetVelocity <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop ПОмагите что делать на х3 просто ерор за ерором !!!
  2. 2011.9.12 18:55:52 OS : Windows7(32) 6.1 (Build: 7600) CPU : AuthenticAMD AMD Athlon II X3 440 Processor @ 3600 MHz 3326MB RAM Video : NVIDIA GeForce GTX 460 (8026) PosCode : LS1(273) 15608:143000:-2710 3/1 [713] General protection fault! History: TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh magic.MMagic_M002_M00_bh) <- ObjectTestReach <- (SkeletalMesh magic.MMagic_M002_M00_bh) <- UStruct::SerializeBinGC <- UObject::Serialize <- (MeshComponent Transient.MeshComponent) <- ObjectTestReach <- (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <- (MeshComponent Transient.MeshComponent) <- ObjectTestReach <- (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <- (MeshContainer Transient.MeshContainer) <- ObjectTestReach <- (MeshContainer Transient.MeshContainer) <- UStruct::SerializeBinGC <- UObject::Serialize <- (MMagic Transient.MMagic) <- AActor::Serialize <- ObjectTestReach <- (MMagic Transient.MMagic) <- UStruct::SerializeBinGC <- UObject::Serialize <- (PlayerController Transient.PlayerController) <- AActor::Serialize <- ObjectTestReach <- (PlayerController Transient.PlayerController) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop ЧТО ДЕЛАТЬ ВСЕ ПЕРЕБРОВЫЛА ИГРАЮ МИНУТ 10-40 И вылетает крит !!!
  3. 2010.9.11 16:59:22 OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD AMD Athlon II X3 440 Processor @ 3604 MHz 3326MB RAM Video : NVIDIA GeForce GTX 460 (5856) PosCode : LS1(273) -80664:149976:-3040 3/1 [713] General protection fault! History: FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.FShaman MeshInstance=Shaman.SkeletalMeshInstance MeshName=Shaman.FShaman_m001_g BodyPart=20 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop ИГраю мин 5 и вылетает такая ошибка
  4. SozvezdieEE

    у

    такой же как и я красавец
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