wools Posted March 17, 2009 Share Posted March 17, 2009 2009.3.17 10:14:58 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Pentium 4 Processor @ 3015 MHz with 2046MB RAM Video : ATI Radeon HD 4800 Series (6912) PosCode : LS1:6830:116387:-3746 2/1 CreateIndexBuffer failed(8007000E). History: FD3DIndexBuffer::Cache <- FD3DRenderInterface::SetIndexBuffer <- UMeshEmitter::RenderParticles <- this=20_21.MeshEmitter1522 Owner=20_21.m_u009_c0 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop До этого все норм было ,только тормозил он время от времени, просто при таргете Чар не хотел идти несколько секунд а потом когда отдуплялся моб уже убит был. :o Link to comment Share on other sites More sharing options...
wools Posted March 17, 2009 Author Share Posted March 17, 2009 к продолжению всего вот такое еще вылетает... 2009.3.17 16:33:43 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Pentium 4 Processor @ 3015 MHz with 2046MB RAM Video : ATI Radeon HD 4800 Series (6912) PosCode : LS1:147288:26120:-2045 2/1 CreateTexture failed(8007000E). Texture (Param:USize=128,VSize=256,NumMips=8,FirstMip=0,D3DFormat=827611204,Texture=320a8edc History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- UMeshEmitter::RenderParticles <- this=20_21.MeshEmitter716 Owner=20_21.e_u544_yellow0 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop куда бечь я и не знаю (((((((( Link to comment Share on other sites More sharing options...
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