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Asterios

Бяда хелп.........


wools

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2009.3.17 10:14:58

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Pentium 4 Processor @ 3015 MHz with 2046MB RAM

Video : ATI Radeon HD 4800 Series  (6912)

PosCode : LS1:6830:116387:-3746 2/1

CreateIndexBuffer failed(8007000E).

History: FD3DIndexBuffer::Cache <- FD3DRenderInterface::SetIndexBuffer <- UMeshEmitter::RenderParticles <- this=20_21.MeshEmitter1522 Owner=20_21.m_u009_c0 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

До этого все норм было ,только тормозил он время от времени, просто при таргете Чар не хотел идти несколько секунд а потом когда отдуплялся моб уже убит был. :o

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к продолжению всего вот такое еще вылетает...

2009.3.17 16:33:43

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Pentium 4 Processor @ 3015 MHz with 2046MB RAM

Video : ATI Radeon HD 4800 Series  (6912)

PosCode : LS1:147288:26120:-2045 2/1

CreateTexture failed(8007000E).

Texture (Param:USize=128,VSize=256,NumMips=8,FirstMip=0,D3DFormat=827611204,Texture=320a8edc

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- UMeshEmitter::RenderParticles <- this=20_21.MeshEmitter716 Owner=20_21.e_u544_yellow0 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

куда бечь я и не знаю ((((((((

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