UNSTOPBLE Posted September 29, 2012 Share Posted September 29, 2012 Ревизия: 26597M Проверялось на персонаже класса Eva Tamplar при заточке скилла "Summon Life Cubic" +0, +6, +8, хилит всегда 405хп. Раньше на "Medea" хил кубика был 450хп +10хп*[уровень заточки]. Link to comment Share on other sites More sharing options...
DrugsForLive Posted September 29, 2012 Share Posted September 29, 2012 Раньше колбаса была вкуснее... пруфы с оффа ищи Link to comment Share on other sites More sharing options...
UNSTOPBLE Posted September 30, 2012 Author Share Posted September 30, 2012 Пруфы о том, что заточка скилла должна что-то давать?)) Это смешно) Link to comment Share on other sites More sharing options...
SadRainbowGirl Posted September 30, 2012 Share Posted September 30, 2012 заточка добавляет мощность хилу но очень слабо. это раз, а во вторых точно замерять мощность хила кубика невозможно и ты попросту мог ее не заметить. ищи темку в архиве. Link to comment Share on other sites More sharing options...
Waer Posted September 30, 2012 Share Posted September 30, 2012 заточка добавляет мощность хилу но очень слабо. это раз, а во вторых точно замерять мощность хила кубика невозможно и ты попросту мог ее не заметить. ищи темку в архиве. Ну вообще-то возможно, доводишь перевес инвентаря до 100% и реген хп становится 0 и проверяй сколько влезит. Link to comment Share on other sites More sharing options...
SadRainbowGirl Posted September 30, 2012 Share Posted September 30, 2012 короче, там макс мощность 490 по моему или чтото такое теперь. времена багнутого хила прошли, привыкайте Link to comment Share on other sites More sharing options...
UNSTOPBLE Posted October 1, 2012 Author Share Posted October 1, 2012 это раз, а во вторых точно замерять мощность хила кубика невозможно и ты попросту мог ее не заметить. Link to comment Share on other sites More sharing options...
K1llerTK Posted October 3, 2012 Share Posted October 3, 2012 заточка кубика на +24 также хил без изменений 405хп. Вывод: заточка кубика на мощность не прибавляет мощности хила ни на 1ну единицу. Link to comment Share on other sites More sharing options...
lRevive Posted October 3, 2012 Share Posted October 3, 2012 Скрипт ещё с ГФа: // heal_cubic cubic_begin id = 3 level = 1 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal1];13%;0} skill2 = {[s_cubic_heal1];33%;0} skill3 = {[s_cubic_heal1];53%;0} cubic_end cubic_begin id = 3 level = 2 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal2];13%;0} skill2 = {[s_cubic_heal2];33%;0} skill3 = {[s_cubic_heal2];53%;0} cubic_end cubic_begin id = 3 level = 3 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal3];13%;0} skill2 = {[s_cubic_heal3];33%;0} skill3 = {[s_cubic_heal3];53%;0} cubic_end cubic_begin id = 3 level = 4 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal4];13%;0} skill2 = {[s_cubic_heal4];33%;0} skill3 = {[s_cubic_heal4];53%;0} cubic_end cubic_begin id = 3 level = 5 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal5];13%;0} skill2 = {[s_cubic_heal5];33%;0} skill3 = {[s_cubic_heal5];53%;0} cubic_end cubic_begin id = 3 level = 6 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal6];13%;0} skill2 = {[s_cubic_heal6];33%;0} skill3 = {[s_cubic_heal6];53%;0} cubic_end cubic_begin id = 3 level = 7 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal7];13%;0} skill2 = {[s_cubic_heal7];33%;0} skill3 = {[s_cubic_heal7];53%;0} cubic_end cubic_begin id = 3 level = 101 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal9];13%;0} skill2 = {[s_cubic_heal9];33%;0} skill3 = {[s_cubic_heal9];53%;0} cubic_end cubic_begin id = 3 level = 102 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal10];13%;0} skill2 = {[s_cubic_heal10];33%;0} skill3 = {[s_cubic_heal10];53%;0} cubic_end cubic_begin id = 3 level = 103 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal11];13%;0} skill2 = {[s_cubic_heal11];33%;0} skill3 = {[s_cubic_heal11];53%;0} cubic_end cubic_begin id = 3 level = 104 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal12];13%;0} skill2 = {[s_cubic_heal12];33%;0} skill3 = {[s_cubic_heal12];53%;0} cubic_end cubic_begin id = 3 level = 105 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal13];13%;0} skill2 = {[s_cubic_heal13];33%;0} skill3 = {[s_cubic_heal13];53%;0} cubic_end cubic_begin id = 3 level = 106 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal14];13%;0} skill2 = {[s_cubic_heal14];33%;0} skill3 = {[s_cubic_heal14];53%;0} cubic_end cubic_begin id = 3 level = 107 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal15];13%;0} skill2 = {[s_cubic_heal15];33%;0} skill3 = {[s_cubic_heal15];53%;0} cubic_end cubic_begin id = 3 level = 108 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal16];13%;0} skill2 = {[s_cubic_heal16];33%;0} skill3 = {[s_cubic_heal16];53%;0} cubic_end Там есть привязка в силе хиле, в зависимости от твоего кол-ва хп. Но не уверен что это нужный тебе скрипт Link to comment Share on other sites More sharing options...
SadRainbowGirl Posted October 4, 2012 Share Posted October 4, 2012 Скрипт ещё с ГФа: // heal_cubic cubic_begin id = 3 level = 1 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal1];13%;0} skill2 = {[s_cubic_heal1];33%;0} skill3 = {[s_cubic_heal1];53%;0} cubic_end cubic_begin id = 3 level = 2 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal2];13%;0} skill2 = {[s_cubic_heal2];33%;0} skill3 = {[s_cubic_heal2];53%;0} cubic_end cubic_begin id = 3 level = 3 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal3];13%;0} skill2 = {[s_cubic_heal3];33%;0} skill3 = {[s_cubic_heal3];53%;0} cubic_end cubic_begin id = 3 level = 4 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal4];13%;0} skill2 = {[s_cubic_heal4];33%;0} skill3 = {[s_cubic_heal4];53%;0} cubic_end cubic_begin id = 3 level = 5 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal5];13%;0} skill2 = {[s_cubic_heal5];33%;0} skill3 = {[s_cubic_heal5];53%;0} cubic_end cubic_begin id = 3 level = 6 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal6];13%;0} skill2 = {[s_cubic_heal6];33%;0} skill3 = {[s_cubic_heal6];53%;0} cubic_end cubic_begin id = 3 level = 7 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal7];13%;0} skill2 = {[s_cubic_heal7];33%;0} skill3 = {[s_cubic_heal7];53%;0} cubic_end cubic_begin id = 3 level = 101 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal9];13%;0} skill2 = {[s_cubic_heal9];33%;0} skill3 = {[s_cubic_heal9];53%;0} cubic_end cubic_begin id = 3 level = 102 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal10];13%;0} skill2 = {[s_cubic_heal10];33%;0} skill3 = {[s_cubic_heal10];53%;0} cubic_end cubic_begin id = 3 level = 103 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal11];13%;0} skill2 = {[s_cubic_heal11];33%;0} skill3 = {[s_cubic_heal11];53%;0} cubic_end cubic_begin id = 3 level = 104 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal12];13%;0} skill2 = {[s_cubic_heal12];33%;0} skill3 = {[s_cubic_heal12];53%;0} cubic_end cubic_begin id = 3 level = 105 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal13];13%;0} skill2 = {[s_cubic_heal13];33%;0} skill3 = {[s_cubic_heal13];53%;0} cubic_end cubic_begin id = 3 level = 106 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal14];13%;0} skill2 = {[s_cubic_heal14];33%;0} skill3 = {[s_cubic_heal14];53%;0} cubic_end cubic_begin id = 3 level = 107 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal15];13%;0} skill2 = {[s_cubic_heal15];33%;0} skill3 = {[s_cubic_heal15];53%;0} cubic_end cubic_begin id = 3 level = 108 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal16];13%;0} skill2 = {[s_cubic_heal16];33%;0} skill3 = {[s_cubic_heal16];53%;0} cubic_end Там есть привязка в силе хиле, в зависимости от твоего кол-ва хп. Но не уверен что это нужный тебе скрипт не к силе, а к шансу срабатывания в тик. Link to comment Share on other sites More sharing options...
Abaddon Posted November 8, 2012 Share Posted November 8, 2012 УМВР. Без заточки сила кубика 382, на +30 434. Топик оформлен некорректно, либо дублирует уже существующий/решенный. Читайте правила создания тем в разделах техподдержки. Link to comment Share on other sites More sharing options...
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