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Summon Life Cubic - сила хила не зависит от заточки скилла


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Ревизия: 26597M

Проверялось на персонаже класса Eva Tamplar при заточке скилла "Summon Life Cubic" +0, +6, +8, хилит всегда 405хп.

Раньше на "Medea" хил кубика был 450хп +10хп*[уровень заточки].

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заточка добавляет мощность хилу но очень слабо.

это раз, а во вторых точно замерять мощность хила кубика невозможно и ты попросту мог ее не заметить.

ищи темку в архиве.

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заточка добавляет мощность хилу но очень слабо.

это раз, а во вторых точно замерять мощность хила кубика невозможно и ты попросту мог ее не заметить.

ищи темку в архиве.

Ну вообще-то возможно, доводишь перевес инвентаря до 100% и реген хп становится 0 и проверяй сколько влезит.

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короче, там макс мощность 490 по моему или чтото такое теперь. времена багнутого хила прошли, привыкайте

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это раз, а во вторых точно замерять мощность хила кубика невозможно и ты попросту мог ее не заметить.

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заточка кубика на +24 также хил без изменений 405хп.

Вывод: заточка кубика на мощность не прибавляет мощности хила ни на 1ну единицу.

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Скрипт ещё с ГФа:

// heal_cubic

cubic_begin id = 3 level = 1 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal1];13%;0} skill2 = {[s_cubic_heal1];33%;0} skill3 = {[s_cubic_heal1];53%;0} cubic_end

cubic_begin id = 3 level = 2 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal2];13%;0} skill2 = {[s_cubic_heal2];33%;0} skill3 = {[s_cubic_heal2];53%;0} cubic_end

cubic_begin id = 3 level = 3 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal3];13%;0} skill2 = {[s_cubic_heal3];33%;0} skill3 = {[s_cubic_heal3];53%;0} cubic_end

cubic_begin id = 3 level = 4 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal4];13%;0} skill2 = {[s_cubic_heal4];33%;0} skill3 = {[s_cubic_heal4];53%;0} cubic_end

cubic_begin id = 3 level = 5 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal5];13%;0} skill2 = {[s_cubic_heal5];33%;0} skill3 = {[s_cubic_heal5];53%;0} cubic_end

cubic_begin id = 3 level = 6 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal6];13%;0} skill2 = {[s_cubic_heal6];33%;0} skill3 = {[s_cubic_heal6];53%;0} cubic_end

cubic_begin id = 3 level = 7 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal7];13%;0} skill2 = {[s_cubic_heal7];33%;0} skill3 = {[s_cubic_heal7];53%;0} cubic_end

cubic_begin id = 3 level = 101 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal9];13%;0} skill2 = {[s_cubic_heal9];33%;0} skill3 = {[s_cubic_heal9];53%;0} cubic_end

cubic_begin id = 3 level = 102 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal10];13%;0} skill2 = {[s_cubic_heal10];33%;0} skill3 = {[s_cubic_heal10];53%;0} cubic_end

cubic_begin id = 3 level = 103 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal11];13%;0} skill2 = {[s_cubic_heal11];33%;0} skill3 = {[s_cubic_heal11];53%;0} cubic_end

cubic_begin id = 3 level = 104 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal12];13%;0} skill2 = {[s_cubic_heal12];33%;0} skill3 = {[s_cubic_heal12];53%;0} cubic_end

cubic_begin id = 3 level = 105 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal13];13%;0} skill2 = {[s_cubic_heal13];33%;0} skill3 = {[s_cubic_heal13];53%;0} cubic_end

cubic_begin id = 3 level = 106 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal14];13%;0} skill2 = {[s_cubic_heal14];33%;0} skill3 = {[s_cubic_heal14];53%;0} cubic_end

cubic_begin id = 3 level = 107 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal15];13%;0} skill2 = {[s_cubic_heal15];33%;0} skill3 = {[s_cubic_heal15];53%;0} cubic_end

cubic_begin id = 3 level = 108 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal16];13%;0} skill2 = {[s_cubic_heal16];33%;0} skill3 = {[s_cubic_heal16];53%;0} cubic_end

Там есть привязка в силе хиле, в зависимости от твоего кол-ва хп.

Но не уверен что это нужный тебе скрипт :unsure:

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Скрипт ещё с ГФа:

// heal_cubic

cubic_begin id = 3 level = 1 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal1];13%;0} skill2 = {[s_cubic_heal1];33%;0} skill3 = {[s_cubic_heal1];53%;0} cubic_end

cubic_begin id = 3 level = 2 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal2];13%;0} skill2 = {[s_cubic_heal2];33%;0} skill3 = {[s_cubic_heal2];53%;0} cubic_end

cubic_begin id = 3 level = 3 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal3];13%;0} skill2 = {[s_cubic_heal3];33%;0} skill3 = {[s_cubic_heal3];53%;0} cubic_end

cubic_begin id = 3 level = 4 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal4];13%;0} skill2 = {[s_cubic_heal4];33%;0} skill3 = {[s_cubic_heal4];53%;0} cubic_end

cubic_begin id = 3 level = 5 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal5];13%;0} skill2 = {[s_cubic_heal5];33%;0} skill3 = {[s_cubic_heal5];53%;0} cubic_end

cubic_begin id = 3 level = 6 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal6];13%;0} skill2 = {[s_cubic_heal6];33%;0} skill3 = {[s_cubic_heal6];53%;0} cubic_end

cubic_begin id = 3 level = 7 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal7];13%;0} skill2 = {[s_cubic_heal7];33%;0} skill3 = {[s_cubic_heal7];53%;0} cubic_end

cubic_begin id = 3 level = 101 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal9];13%;0} skill2 = {[s_cubic_heal9];33%;0} skill3 = {[s_cubic_heal9];53%;0} cubic_end

cubic_begin id = 3 level = 102 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal10];13%;0} skill2 = {[s_cubic_heal10];33%;0} skill3 = {[s_cubic_heal10];53%;0} cubic_end

cubic_begin id = 3 level = 103 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal11];13%;0} skill2 = {[s_cubic_heal11];33%;0} skill3 = {[s_cubic_heal11];53%;0} cubic_end

cubic_begin id = 3 level = 104 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal12];13%;0} skill2 = {[s_cubic_heal12];33%;0} skill3 = {[s_cubic_heal12];53%;0} cubic_end

cubic_begin id = 3 level = 105 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal13];13%;0} skill2 = {[s_cubic_heal13];33%;0} skill3 = {[s_cubic_heal13];53%;0} cubic_end

cubic_begin id = 3 level = 106 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal14];13%;0} skill2 = {[s_cubic_heal14];33%;0} skill3 = {[s_cubic_heal14];53%;0} cubic_end

cubic_begin id = 3 level = 107 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal15];13%;0} skill2 = {[s_cubic_heal15];33%;0} skill3 = {[s_cubic_heal15];53%;0} cubic_end

cubic_begin id = 3 level = 108 slot = 3 duration = 900 delay = 13 max_count = 20 use_up = 0 power = 0 target_type = {heal;90%;60%;30%;0%} op_cond = {} skill1 = {[s_cubic_heal16];13%;0} skill2 = {[s_cubic_heal16];33%;0} skill3 = {[s_cubic_heal16];53%;0} cubic_end

Там есть привязка в силе хиле, в зависимости от твоего кол-ва хп.

Но не уверен что это нужный тебе скрипт :unsure:

не к силе, а к шансу срабатывания в тик.

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  • 1 month later...

УМВР. Без заточки сила кубика 382, на +30 434.

Топик оформлен некорректно, либо дублирует уже существующий/решенный. Читайте правила создания тем в разделах техподдержки.

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